Fallen Spire

The Gatecrashers Encounter The Ant-men From Nirvana

After a good night’s rest, the Gatecrashers wake to find themselves hungry and wander down into the common area of the Sand Dragon Inn for breakfast. Gerfried and Clarice arrive first, followed shortly after by the others in no particular order. Shortly after settling in, the proprietor Shaheen arrives to invite the group to share the story of their arrival on Golarion. Chouko blanches at being put on the spot, but agrees a few moments later, whereupon the entire Guild are escorted down to Shaheen’s private quarters to share their story.

Chouko’s performance truly astounds the jann and his attendant formian secretary, who takes detailed notes of Chouko’s tale of planewalking and worldhopping. The group are invited to partake directly of the jann’s table, an exotic feast unrivaled by any most of them have ever enjoyed. During the meal, Vash takes caution to mention that formians are natives to Mechanus, the place of origin for the Mahrus… a fact which makes Olias take immediate notice.

After the meal, the group hastens upstairs to kit up in preparation for departure, expecting a Mahrut to arrive momentarily and make another attempt on Olias’ life. Instead, Olias and Chouko find one of the formians in their room waiting for them. The formian offers forth a deal, which Chouko intuits to involve hundreds more formians somewhere beneath the Inn itself. She is sent forth to let the rest of the Guild know about this possible deal, and after gearing down a bit the rest wait. Olias soon informs them that one stealthy person is requested to accompany him and their potential employer to a private meeting. Sophone joins Olias in the meeting and the two are led beneath the Inn. They are led through a secret door into some tunnels and almost immediately encounter a brass dragon – not yet fully grown but obviously still dangerous. The dragon seems to obey the formians, however, and does not attack. Olias and Sophone are brought before the taskmaster for a discussion of their potential employment in helping the formians return to Mechanus.

Meanwhile, bored once again, Chouko lets Tamlyn draw from the Deck. Tamlyn draws the Euryale card, but no one is certain what happens as a result. This does offer a highlight of recent behavioural changes in Tamlyn, as she nearly strikes the cards with Chouko’s soul-stealing blade – a gift which Chouko bestowed on her earlier in the day after remembering its effects on her.

The group otherwise bides their time while Olias and Sophone hold palaver with the taskmasters of the formian colony. The taskmaster requesting Olias’ presence dominates Sophone’s mind and tries to do much the same to Olias, but fails. Olias grows very upset at this attempt to coerce him and declares that any dealings are over and that he will destroy them if they persist in trying. A moment later he opens combat with an ice storm spell and instructs Sophone to run for the exit while he negotiates to free the brass dragon from its domination.

Olias’ familiar is sent to fetch the rest of the Guild and does so before any further Deck-inspired mishaps occur and the group in its entirety charges forth to do battle. Tamlyn does so with a certain glee and a great chaos is brought to bear on the the Inn and its patrons as the lot of them rush through the halls, common areas and kitchen. Chouko darts ahead magically to pave the way to the secret door shortly after Sophone opens it on the tail end of the dragon’s roar shaking the foundations of the Inn.

The group en masse rush through the door to the aid of Olias and Sophone shortly after Olias teleports the dragon to relative safety in the streets above – whereupon it immediately vents decades of pent-up wrath upon the populace of the city. He phases back through the soil in time to join the fray against hordes of formians of all shapes and sizes. Several of the party are bitten, stung or struck with spears during the extended battle, but in the end Gerfried gets to show off his newly found command over plasma in an explosive display of power and ends further combat by casting a cloud kill spell directly from his spellbook.

The party evacuate and meet with the very angry proprietor who explains that he has been working for the formians for centuries and that the bound dragon provided many of the famous amenities of the Inn. After some tense sword-point negotiation and a binding contract, the jann agrees to serve the Gatecrashers and by proxy the Arcane in the future.

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The Gatecrashers Encounter Death And Return To The Road

In the aftermath of the Mahrut’s marauding of Gatecrasher Keep, the party further tend to their wounded and dead. The entire Keep staff and all Guild members evacuate to Mez’s Templekeep and lick their wounds – both physical and spiritual. Rendonna and Chouko are both mourning for Survillo in their own way, with Chouko certain that things will work themselves out. Over time, the party meanders on their on paths. Sophone goes in search of some physical affection to take her mind off of the heavy goings-on. Vash goes out for a bout of sparring for much the same reason. Qixi keeps to herself, as do Clarice, Rendonna and Gerfried. Olias and Mez, along with several of the temple’s staff, see to the resurrection of the fallen. The fallen Lynn brother rises and with a little bardic nudging, decides to devote himself to Lysander. Tamlyn rises with a sense that after her last death that she’d been pulling back, and determined to make the best of things this time around. Rendonna is called in with Olias and Chouko, and Survillo’s resurrection fails. Mez makes it clear that he is not willing to press the matter, as Survillo’s soul is spoken for. Chouko goes off to mope, taking consolation in her Deck of Many Things. She draws once to draw twice drawing the Star to enhance her bodily health and the Key to recall her Nine Tails Stealer to herself – directly from Olias’ scabard. In the aftermath of Olias’ sword going missing, Chouko wanders back to the party and explains that she once again has the sword. The party rests overnight at the Templekeep and returns to Gatecrasher Keep the next day after resting. Olias makes it clear that any who wish to remain may do so. Rendonna opts not to remain with Olias, leaving him in a foul mood.

Much debate goes into the decision on where to resettle the Guild’s base of operations, and Gerfried prompts the inquiry into why a resettling is needed. The group decides to return to their more nomadic and planes hopping ways without much further ado. Chouko is settling into depression during the packing of her belongings. Vash takes little effort to become fully mobile, as she tends to be wired that way to begin with. Gerfried and Clarice require the most time to pack, given the tenure of their stay at the Keep. Qixi, after half completing zir packing, decides to settle at the Keep – feeling that zie might not be cut out for the Gatecrashing lifestyle. Sophone is amazed by Tamlyn’s method of packing and then burning the rest of her room’s contents. Eventually, Sophone finds Olias and Tamlyn conversing about inconsequentials and then spies an unconcious and naked Clarice lying on the floor of Boss’ room. She goes in search of Clarice, finds her alive and well helping Gerfried and returns to query Olias about the unconcious Clarice. Getting an answer that makes no sense or comfort, she wanders off in something of a fugue. Eventually, the Guild gathers in the courtyard and Olias uses the cubic gate to plane shift them to Axis City. Arriving provokes a law enforcement response, to which Olias responds by plane shifting them all back home just in time for Chouko to explain that they have permits to operate the cube inside the city.

They all plane shift back by cube again, provoking a second response from the law. They’re escorted to processing so that Olias may fill out the requisite paperwork to continue trading operations through Axis City. As Chouko sees the length of the queue for processing, she invites Tamlyn to draw from her Deck and then does so herself. Tamlyn draws an unknown card, while Chouko draws the Death. A dread wraith materializes immediately and begins an affray. Chouko responds by drawing her Nine Tails Stealer and striking at the wraith, finding herself promptly drained of her own life force in response. Tamlyn joins the melee and finds herself similarly confronted, as do one of the law officers and Olias. After a few moments pass, Olias calls off the non-combatants so that he may plane shift those in the fight to the Positive Material Plane to even the odds. The fight proceeds apace and the guild and their unwitting comrade in arms return to Axis City to complete even MORE paperwork and explain themselves.

After further explanation, the entire guild are “invited” to spend the night in seperate cells. Gerfried passes the evening reading and working out arcane permutations, almost without realizing he’s in a prison at all. Clarice suffers the harsh realities of her cursed hunger, passing out well before being released. Chouko gets a tiny bit stir-crazy, drawing the Flames from her Deck of Many Things on the 11th hour of her 12 hour of imprisonment – apparently to no effect – then ending her incarceration by taking a nap. Sophone turns in on herself after finding that she is imprisoned, slowly growing more and more dissociated from reality though finding her time punctuated by a burst of screaming from a nearby floor. Vash also hears this screaming, though she weathers her time in a cell much more evenly – though the “food” disturbs her greatly. It becomes apparent much later that Tamlyn has attacked one of her jailors and was drugged into unconciousness immediately thereafter. Nothing is known to the Guild what Olias did during their time in a cell.

One by one, the night passes for everyone and Olias comes with liberation the next day. All recover from their travails pretty quickly, and in short order the Guild is shown out into Axis, whereupon Olias employs the cubic gate to take the entire group to what he believes to be Golarion. They arrive in a storeroom of some form, though Sophone quickly identifies the markings on several crates as Osiriani writing. Chouko is sent upstairs and finds a kitchen. Sophone follows quickly and they make contact with the kitchen staff. Chouko secures their attention with her bardic magic, making a much larger splash than intended in the very busy kitchen.

Sophone tries to talk their way out of the situation, only to find the Jann proprietor wanting to ‘escort’ them from the kitchen by shrinking them. Olias quickly makes sense of the mess by bribing the owner of what is now clearly a caravanserais with a massive handful of coins. The group are shown to a private dining room. After some social encounters and abrogation of responsibility, the group head up to their rooms and sleep.

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The Gatecrashers Encounter The Mahrut

After an extended trip to Chouko’s homeland, Chouko along with Qixi, Sophone and Rendonna shift back to Gatecrasher Keep just in time to be a moment behind an arriving Mahrut who had just arrived to end Olias’ life. The arrival of the Mahrut woke Gerfried by shifting his tower at its foundations as well as drawing out some of his life energy. The fabulous Lynn brothers all fell during the initial incursion, along with Survillo. Sophone was put on her ass on arrival by the earth tremors heralding the Mahrut’s arrival. Chouko semi-voluntarily returned to fox form, but quickly charged forward upon realizing that the Keep might be threatened, crossing the rift in the walls in time to get a glimpse of the intruder and then rushing towards it with magically enhanced speed. The Mahrut vanished and Chouko retasked herself and the rest of her away party with damage control and stabilizing the fallen.

Gerfried arrived on the scene after chugging a potion of flight, hearing the commotion of Chouko’s cry for the fallen, he promptly launched himself across the courtyard and enlarged himself magically en route. Chouko stabilized one of the Lynn’s and then joined Gerfried in rushing towards the intruder, who had – moments before – leveled Olias’ tower with arcane lightning. Tamlyn leaps onto the creature ineffectually in an attack. Both Gerfried and Chouko arrive just in time for Olias to drop the Mahrut and then stuff it through a Gate to the quasi-elemental plane of vacuum with the admonition that it would return momentarily.

Moments later, the creature returns and dropped Tamly, Gerfried and Chouko with its spells. Gerfried woke up in a long-forgotten clone shell in Olias’ bag of holding, resulting in a severe bout of dissociation and body dysmorphia.

In time, all the fallen are either stabilized and brought around or laid out in the courtyard. Vash and Clarice are pulled from their retreat at Mez’s sanctuary and castle and returned to Gatecrasher Keep in time to assist with cleanup.

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Isilya, the 12th of Lotesse
The archmage rampant, assails the Abyss and so finds himself again

124-323

While the Archmage Olias lays siege to Rosenstrasse to rescue Tamilyn, the rest of the party travel to the parallel world of Averoigne to recover the soul of Chuko.

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Jade Serpent trumps Yellow Sign

134-321 p.e.

Perhaps an hour after dusk, Milton’s Folly – after having been lit for perhaps fifteen minutes – exploded in a blast of gold and green light that vaporized the top five floors.

Wil survives by dint of having a moment of divine warning and fleeing (whilest flying ) when the massive 20d6 blast takes out the building. A round before, Parthimar dodged the collapsing roof by literally rolling down the stairs and so it is with some grim humor that she becomes the only other surviving member of the crew of the Vengeance. Kairog died bringing the hurt to the last of Sea Lord Drac’s minions.

In the immediate aftermath, Wil recovers the Jade Serpent, the spear that Kairog had brought from the sunken temple to Yig, and a shell shocked Parthimar and the pair limp to the beach. In the excitement of the aftermath, the pair are conspicuously lost in the crowd.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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