Falthar, male Aasimar Diviner 5/Loremaster 3: HD 8d4+16; HP42; Init: 0; Spd 30 ft.; AC: 14 (ring of protection +2, amulet natural armor +2); Atk melee +3 (1d6-1/quarterstaff); AL NG; Fort +4 (+1 Wiz, +1 Loremaster, +2 Con), Ref +3 (+1 Wiz, +1 Loremaster, +1 Avoidance), Will +10 (+4 Wiz, +3 Loremaster, + Wis); Str 8, Dex 10, Con 14, Int 18, Wis 16, Cha 12
Skills: Alchemy +6, Appraise +7, Concentration +4, Decipher Script +8, Gather Information +4, Knowledge (Arcana +16, Geography +6, History +8, Local +10, Nature +6, The Planes +14), Scry +6, Spellcraft +8, Use Magic Device +5
Feats & Class Abilities: Brew Potion, Extend Spell, Maximize Spell, Scribe Scroll, Skill Focus (Knowledge Arcana); Loremaster Secrets—Avoidance, Instant Mastery; Special Qualities—Acid, cold, and electricity resistance 5, light once per day
Spells: 0-Level—arcane mark, detect magic, detect poison, mage hand, resistance, read magic; 1st Level—Alarm Comp. Languages Identify Magic Missile Tenser’s floating disc; 2nd Level—arcane lock, detect thoughts, locate object, knock; 3rd Level—clairaudience/clairvoyance, hold person, secret page, tongues; 4th Level—minor globe of invulnerability, Rary’s mnemonic enhancer, scrying
Magic Items: amulet of natural armor +2, brooch of shielding, candle of truth, dispel magic wand (53 charges), goggles of minute seeing, ring of mind shielding, ring of protection +2
Falthar was a precocious child, the question why always ready at his lips. He did his work as requested but his eyes were always fixed on the horizon. Rodric stubbornly kept the youngster on the farm for as long as he could, but eventually he agreed to send the boy to a temple school in the local town. There he came to the attention of the wizard Doctor Theril Pughe, who took him on as an apprentice. Falthar was a gifted student, and took to magic easily. When he had read every book in Thiril’s library and learned all the magic he could teach, Falthar took to the road. Like his grandmother, he had many adventures. Unlike her, he found that he preferred knowledge to constant life and death situations. After ten years of travel, including a stint on the planes in search of his grandmother’s fate, Falthar was ready to cease his roaming. He had been to Freeport many times, and decided it was an ideal place to set up shop. Falthar opened his shop fifteen years ago. It took him awhile to build up a real clientele, but he had enough money from his adventuring days to keep him going. After a couple of years, he earned a reputation as an expert identifier of magic items. He not only teased out an item’s powers; he also discovered its history and prominent owners. These skills ensured that a plethora of magic items passed through Falthar’s hands, and the wizard delighted in learning the story of each one.
earned a reputation as an expert identifier of magic items. He not